Interesting, thank you!
Zane
On May 8, 2014, at 7:55 PM, Martin Goldberg <wgungfu at gmail.com> wrote:
Hi Zane, we actually discuss some of this in Atari
Inc. - Business Is Fun
plus I believe the development process is discussed in Racing the Beam.
The original 7800 titles (the ten launch titles done in 1984) were
obviously not done on STs (since they didn't exist yet of course). Rather
they were coded the same as most console and coin development was done: on
mainframes running CPU simulators and then loaded over to the real hardware
for testing. In the case of 2600 and 7800 games that was by burning an
EPROM.
Here's an example of GCC's console game setup (how they usually developed
their 2600, 5200 and 7800 games). For those not familiar, GCC is the
company that actually developed the 7800 and the initial launch titles.
http://galleryszy.stevenanne.net/archives/2005/05/at_work_8.html
As far as mid through late 70s, most of the work was done on
trainers/stations connected to a teletype, where the assembly code was then
written and turned in to the mainframe's program entry operators to be
entered on Atari's mainframe and stored there, assembled by them and
outputted on paper tape which would then be used for testing. This middle
man approach was mainly for revision control and cost. In fact there's a
humorous story in our book that when Owen Rubin (one of the first
programmers hired when they started switching to microprocessor driven
coin-ops) he was just shown his area that included Mikbug 6800 kit
connected to an ASR 33 teletype and assumed that he was just supposed to do
all the development directly on that.
They wrote their own in house 6502 and 6800 simulators for the mainframe in
the very late 70s to allow direct mainframe development for the
programmers, which became the norm by the early 80s (though eprom burning
was still handled by a secondary person for control).
On Thu, May 8, 2014 at 8:31 PM, Zane Healy <healyzh at aracnet.com> wrote:
I've found myself wondering just what a
typical development system for an
Atari 2600 or 5200 looked like. I gather that an Atari ST was used for
developing Atari 7800 software.
Obviously now, something like DASM can be used for the 2600, but what was
used back when the systems were new?
Zane
--
healyzh at
aracnet.com
http://blog.zanesphotography.com
http://www.flickr.com/photos/zanes-photography/
--
Marty