In fact, thre's a version of Flappy Bird just developed to run under one
Atari 2600 emulator running in Android.
In other platforms too, I assume.
Gracias | Regards - Saludos | Greetings | Freundliche Gr??e | Salutations
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No crea todo lo que ve, ni crea que est? vi?ndolo todo
2014-05-09 3:39 GMT+02:00 Jason Scott <jason at textfiles.com>:
I realize you're asking a historical question, but
if you're interested in
developing for the 2600, one of the best go-to sources is this page:
http://atariage.com/2600/programming/
As for the original system, according to Joe Decuir, Atari alumnus, in a
presentation at CG Expo:
* 6502 Cross Assembler, based on host, such a timesharing machine, or DEC
PDP-11.
* Hardware emulator with RAM in code space.
* Debug monitor, for downloading and manipulating object code.
* HP-1600 series symbolic logic analyzer.
The full presentation slide deck is here:
http://www.atariarchives.org/dev/CGEXPO01.html
On Thu, May 8, 2014 at 9:31 PM, Zane Healy <healyzh at aracnet.com> wrote:
I've found myself wondering just what a
typical development system for an
Atari 2600 or 5200 looked like. I gather that an Atari ST was used for
developing Atari 7800 software.
Obviously now, something like DASM can be used for the 2600, but what was
used back when the systems were new?
Zane
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