In article <20051231164513.8B0ADBA47E7 at mini-me.trailing-edge.com>,
shoppa_classiccmp at
trailing-edge.com (Tim Shoppa) writes:
At the application-specific level, the classic
reference
is "Mick and Brick". I think there's a PDF floating around on the web
but I don't know exactly where.
I have a genuine copy of "Mick and Brick". This is the Amazon page:
<http://www.amazon.com/gp/product/0070417814/002-0495629-6508806>
It was the text for a digital design class I took while an
undergraduate EE at UDel. Unfortunately, the class was so poorly run
that very few people ever got to do any designing or playing with
actual circuits. Personally I consider UDel's EE major with the
"Digital option" at the time (I graduated 1986) to be a miserable
failure in teaching people how to actually *build* anything. I still
have a minor circuit phobia for never having actually done anything
concrete as a result. I felt pretty ripped off when I arrived at the
University of Utah for graduate school and learned that
*undergraduate* CS students at UU did more hands-on hardware design and
building in their one year hardware course than any EE student at UDel
ever did while I was there for 4 years. Just thinking about it still
gets my goat.
--
"The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ:
<http://www.xmission.com/~legalize/book/>
Pilgrimage: Utah's annual demoparty
<http://pilgrimage.scene.org>