In article <CC28F43ED4708D489ABCF68D06D7F55604243E4230 at 505DENALI.corp.vnw.com>,
Rich Alderson <RichA at vulcan.com> writes:
From: Richard
I'm not familiar with the KLH-10 source code,
but for an old school
emulator I can't imagine it doing anything more fancy than stdio. Is
it C or C++? What makes it hard to port?
Presumably things like the System V shared memory model used by the CPU
and peripherals modules. I am not a C programmmer, I can only go by what
I've been told by KLH and MRC.
I can help with the port; I'm knowledgable about Windows system
facilities. Wolfgang, feel free to email me off list with questions
and I'll help if I can.
I'd suggest hosting the source code on codeplex or sharing
repositories with Mercurial. That way you can make local commits
and track your changes more readily, as well as share those changes
with others.
--
"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
<http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/>
Legalize Adulthood! <http://legalizeadulthood.wordpress.com>