In article <43E8885F.6040403 at yahoo.co.uk>,
Jules Richardson <julesrichardsonuk at yahoo.co.uk> writes:
Richard wrote:
Anyone remember these visualization workstations
from around 1990?
Anyone got one? :-)
No - we seem to have gained a couple of their workstation monitors over the
years, but for some reason have no other bits to go with them :-( If anyone
knows of any systems in the UK, shout!
I remember that they had a feature called a "Z-blit" that was useful
for rendering large complex ball-and-stick molecular models.
Essentially it was a 2D blt operation but also included a blt to the
Z-buffer with a Z compare during the blt. So you could pre-render an
awesome looking sphere into a color buffer and z buffer pair and then
blt these all over the screen to put a sphere anywhere you
wanted/needed. Now that I think about it, there must have been some
sort of Z transformation done on the associated Z-buffer as well, or
it wouldn't have worked well for complex scenes. I never got the
engineering details on it, but I did see a demo and it was pretty
impressive for the time. Nowadays you'd just brute force render
everything.
--
"The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ:
<http://www.xmission.com/~legalize/book/>
Pilgrimage: Utah's annual demoparty
<http://pilgrimage.scene.org>