On Oct 21, 2011 12:34 PM, "Benjamin S?lberg" <benjamin.soelberg at
gmail.com
wrote:
> I am also the proud owner of a Mattel
Battelstar Galatica anno 1979 week
14.
Now that's interesting, I haent come across one of these yet.
The chip used in this vintage handheld game is labeled
B6001EA and I guess
it's a Rockwell International PPS-4/1 micro controller (a
PPS-4 cpu with
clock, ram and rom) from sources I found on the net.
From what I read about on the various rockwell PPS-4
websites, the /1
chipset is either a 76xx or 77xx part#. At the moment, I don't
recognize
your part#.
I have found very good documentation on the PPS-4 CPU
chip (note the
missing "/1" postfix) here:
>
http://www.bitsavers.org/pdf/rockwell/PPS-4_Data_Sheet_1974.pdf
> And I found the owners manual for the game
here:
>
http://www.handheldmuseum.com/Manuals/Mattel-BattlestarGalacticaManual.pdf
I'l have to take a look at this, maybe there is some other derivative in cpu
part being used here.
> But I haven't been able to find any
documentation on the PPS-4/1 chip that
I believe is used in the game.
I think that part# is some other variety since it's not a 76xx or 77xx part#
-- which indicates PPS-4/1 chipset.
> I found that later revisions of the PPS-4
CPU was labeled PPS-4/2 and the
'newest' one PPS-4/1 (one would guess that /1 was older than /2).
Yes, I thought so once too, when working on the early pinball games made by
Gottlieb. They used the PPS-4/2 chipset, the 11660 cpu and several I/O
support chips. I keep a set of these circuit boards for testing whenever
somebody needs them fixed.
I've seen Transceiver made by Masco from the 70's using this chipset too - I
forget which bands it had.
> I do believe (again from internet sources)
that the PPS-4/2 means that a
minimal system could be made of two chips, a PPS-4/2 and a combined
RAM/ROM.
That could be, you need the 10696EE Support chip to interface some RAM. But
this chipset still needs one of the I/O support chips, a 10696EE, A1752EF,
or 10788EB to talk with the real world :)
> So since there is only one chip in my
handheld game, I guess it's a
PPS-4/1 where I again take a wild guess that the above two chip minimal
combination is in one chip just like most micro controllers today.
Maybe this is a 4bit embedded version as in a TMS1000 found in the Big Trak.
> I am also guessing that since the chip ends
with EA it could have a
"electrically alterable" rom instead of a maskable rom.
None of the PPS-4 parts I've seen or have here are any 'EA' versions, only
masked Rom.
> So I would like to hear all you guys if
anyone of you could provide me
more information on the specific chip and if all my guesses are right or
wrong.
> Also if there is some way to dump the rom
(without decapping the chip).
> The end goal for me is to create an PPS-1 emulator (and possible running
the game)
Please let us know if you find some more info.
=Dan