Two others
have idiosyncratic bases: VAX for the emotional
attachments I have to it and Super-H because the one I have has
interesting harware integrated with it which I want to play with.
Is the Super-H
machine you're talking about a Dreamcast?
It is. :-)
It's a really interesting machine, mostly for the "we're going to make
these tradeoffs in different ways from most people" factor. (It's also
the closest thing I have to serious 3D rendering hardware that I
actually have a hope of figuring out how to use. I'm partway there;
I've managed to get minimal 3D scenes - a spinning textured cube -
working....)
[I]t's the "fitting" process (taking the
intermediate netlist,
placing all the nodes, then choosing routes that will meet the timing
constraints) that takes so long.
I suspect
there are much cheaper algorithms [...]
Maybe. CAD algorithm design is a huge and
active area of academic
research, because there's a lot of money to be made if you can
develop an algorithm that closes faster and gives higher maximum
frequencies.
That's industrial research. Academic research is done to advance the
state of the art, not because it will help someone make money. (A lot
of supposedly-academic institutions have started doing industrial
research and calling it academic, true. Calling it academic doesn't
make it academic, though.)
There's always an opportunity to reverse-engineer
from subtly
different builds, but I do think the EULAs probably prohibit that...
if you did it for your own edification, though, no one would know.
Sure, but that doesn't make it any less wrong.
Like a lot of licensing, it most hampers the people who are least
problematic. But I'm preaching to the choir, methinks....
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