In article <4B86E75E.2070403 at bitsavers.org>,
Al Kossow <aek at bitsavers.org> writes:
On 2/25/10 12:56 PM, Richard wrote:
Bottom line for me is that this looks like a 3rd
party memory-mapped
framebuffer
I'm not convinced. There was no sign of it in the machine room.
I don't know what machine room presence it would have other than some
boards inserted into the backplane. E&S equipment had its own cabinet
because it had a "GPU". Memory mapped frame buffers aren't much more
than array of memory chips and a simple video scanout circuit. You
can easily fit all of that onto one or two PDP-11 or VAX boards
without requiring an additional cabinet, even with SSI/MSI parts.
In 1984 I was an undergrad helping a grad student with his hardware
project for his PhD. I wirewrapped what was then considered a high
density layout for a graphics system with lots of smarts. A memory
array, a bus interface, and a video scanout circuit are all fairly
straightforward to implement with period parts in a board or two.
--
"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
<http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/>
Legalize Adulthood! <http://legalizeadulthood.wordpress.com>