In article <44309D2E.8060009 at DakotaCom.Net>,
Don Y <dgy at dakotacom.net> writes:
I think a better way is to have someone pseudo-code a
well-known
algorithm. You can then note *how* they approach it (top down,
bottom up, linearly, etc.). Then, engage them in a discussion of
the merits of their implementation as well as where it falls down.
As long as you don't make me write it out long-hand on a pad of paper.
God, what a waste of time. Microsoft had me do that too, but I
thought at least give me notepad for cryin' out loud.
--
"The Direct3D Graphics Pipeline"-- code samples, sample chapter, FAQ:
<http://www.xmission.com/~legalize/book/>
Pilgrimage: Utah's annual demoparty
<http://pilgrimage.scene.org>