On 23 February 2016 at 16:23, Ethan Dicks <ethan.dicks at gmail.com> wrote:
On Tue, Feb 23, 2016 at 12:38 AM, Richard Loken
<rlloken at telus.net> wrote:
On Mon, 22 Feb 2016, Mouse wrote:
Computer
games require all you can give them [...]
Only if your idea of "games" is "slick-looking realtime 3D-rendering
games". There are lots of games that work perfectly well on 3100-class
(and even slower) machines, such as roguelikes (rogue, larn, hack,
etc), text adventures (ADVENT, DUNGEON, etc), phantasia, Seahaven,
Klondike...the list is long.
But those are Computer Games! Not computer games. It is a long time
since I have played rogue.
I've been meaning to ask this question since I started cleaning up
terminals this year... what are some favorites? Some of the obvious
classics are:
Adventure
Zork (and anything else on a Zmachine)
Scott Adams Adventures
Wumpus
Anything in Dave Ahl's "101 BASIC Computing Games"
Empire
Star Trek
rogue/hack
Larn/Ularn
But what are some other favorites? I've been running a monthly
"retrogaming night" at our Makerspace and so far have brought out a
C-64, a PPC Mac, and an 8032 PET. I'm looking to add a PDP-8 (via
Oscar Vermuelen's PiDP-8, for portability) and (at first) a simh RT-11
box and/or VAX running VMS, though I have plenty of real DEC gear -
it's a matter of transport and storage space). I have a VT220 and an
IBM 3101 (very VT52-like with a working terminfo entry) already on
site and can add additional terminals if this becomes popular (I may
drag in a VT52 just for the excuse to clean one up).
From the old BSD games there were a couple of
multiplayer games I
remember playing - sail ("wooden ships and iron men"),
and hunt
(possibly the original unix deathmatch)
I remember dialing in on an 1200/75 modem to play hunt against other
students on hardwired terminals and sun workstations. I could normally
stay at the top of the scoreboard until a volcano erupted (just too
many screen updates swamped the link :).
I even wrote a BBC terminal emulator and matching termcap entry to
optimise the speed and number of characters required for update, to
eke every character out of that bandwidth :-p
For a later fun terminal based game, sokoban consumed a few hours