Well it wasnt personal or anything but as one of the poor sods who has to
develop for that machine... sorry mate, but its a bloody nightmare! Like I said
nothoing personal but as an artist the machine really hampers us, or at least
compared to what we were LED to believe was capable of the beast from all the
pre-launch hype. Sure theres always gonna be hype, but that and the marketing
f*** ups, high price tag etc etc... not been to pleasant a transition period for
the developer :( Its not a BAD machine, just not what we expected and (so I'm
told) its really tricky to get your head round code-wise (yes, the problems you
described plus severely undocumented "features"). I guess its a learning
experience. Still, bring on Game Cube! HeHe!!!
Anyway to keep on subject - I'm STILL looking for that CBM Pet and Apple II if
anyone has one in the UK?!!!
Also, slightly off topic I guess... does anyone have or can anyone get me a
Atari 5200 in the States who is willing to ship to the UK?
Thanks!
Shaun
Chris Kennedy wrote:
Shaun wrote:
[snip]
I work in games development as an artist at EA
(no no - don't "BOO" me!!!)
working on PS2 (urgh!).
[snip]
"Urgh!"? As one of the collection of nutbars who lead the engineering
effort for CPU2 I think I've just been insulted :-) In my defense all
I can say is the SCE was responsible for all of those weird integer
instructions and the semi-brain-damaged floating point format.
Honest. It wasn't our fault. Really!
Cheers,
Chris.
--
Chris Kennedy
chris(a)mainecoon.com
http://www.mainecoon.com
PGP fingerprint: 4E99 10B6 7253 B048 6685 6CBC 55E1 20A3 108D AB97