In article <200610121803.k9CI3ZsW032709 at keith.ezwind.net>,
"Bob" <caveguy at sbcglobal.net> writes:
Why ? Because we became lazy and adopted the use of
cascadeing libarys.
Another way to look at it is that hardware became cheap and
programmer's became expensive, so we optimized for the programmer time
needed to get the job done.
I for one and glad I don't have to write complex distributed
applications in assembly language.
--
"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
<http://www.xmission.com/~legalize/book/download/index.html>