In article <4641CC04.17443.37890DEB at cclist.sydex.com>,
"Chuck Guzis" <cclist at sydex.com> writes:
My best recollection was that this policy went into
effect sometime
around 1973-74, but Billy Petit could probably refresh my warped
sense of the exact timeline.
I wouldn't mind having one of the old plasma display Plato terminals,
myself. It'd make a great night light.
By the time I was using PLATO in 1978, the policy would have been in
full force :-(.
The plasma terminals were nice, but I also liked the bitmap graphics
terminals. For those, with PLATO, you could write code in "micro
tutor" or "ututor" which you would load into the terminal and it would
execute locally. Some of the best PLATO based games had all the
display stuff written in ututor and the networking and game logic
stuff was written in tutor and coordinated the different terminals.
I never saw the insides of the terminal, but I imagine it was like
looking into the inside of an HP 264x terminal -- a bus with cards and
so-on, looking more like a PC than a typical terminal.
--
"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
<http://www.xmission.com/~legalize/book/download/index.html>
Legalize Adulthood! <http://blogs.xmission.com/legalize/>