Eric Smith wrote:
If you did decode the data, it would reduce the
storage requirements of
the emulator considerably, but it would make it a lot less general-purpose.
I don't see how that would make a large difference as you only have 2x
increase in data size. Anyhow would not information be saved on a track
rather than sector chunk size to ram? While you don't encode data,
knowing the data format would help with removing write precom when
syncronzing the data to the track bit stream.