--- TeoZ <teoz(a)neo.rr.com> wrote:
Your Turtle beach card uses the Aureal chipset which
is THE most
compatible PCI sound card for dos games that I know of.
Cool.
Are you using the latest drivers for it?
My recollection is that under DOS, there were no "DOS" sound card
drivers - you told your DOS app where the card lived (0x220, for SB
hardware, typically), what its DMA and IRQ were (which varied from
box to box), and the *app* had its own drivers. You typically ran
a setup program for each game that you told if you had an 8-bit
card or a 16-bit card, etc. In this case, Wolf3D is looking for
a real SoundBlaster model and uses the "BLASTER" environment variable
to find its resources. If someone here knows differently, please
speak up.
Is there a hardware conflict by chance?
I wouldn't expect so. It works perfectly under Windows.
How ancient of a dos game are you planning on playing?
1991-1994.
The very old games wont run on new hardware period
because of speed
issues, video glitches, and of course sound card problems.
Video and speed aren't the problem. The game plays perfectly except
that it can't find my sound card and it resorts to sound effects
through the PC speaker. :-P
Part of the Wolf3D experience is the repetitious sound track. :-)
Try this site for game patches and the last drivers
for all aureal cards
(and generic reference drivers):
http://www.vortexofsound.com/
I'll look around. Thanks.