In article <31E0E6D2-C0C9-4A2E-8360-83BDF98363D6 at gmail.com>,
David Riley <fraveydank at gmail.com> writes:
Well, not really. Richard is correct. A
non-interactive DOOM
is a proof-of-concept toy at best (like when I got Quake
running on a 486 at 1.5 FPS).
I have actually considered what it would take to get DOOM
running in a retro environment.
I haven't done the calculations, but I was thinking that if
you did non-photorealistic rendering of the environment via
hatch patterns that you *might* be able to accomplish something
that had interactive rates using a display-list based graphics
terminal. In my thought experiment, the only thing retro about
this was the display; there would be a modern PC driving the
data down the wire.
I still doubt you could actually run the game engine on a
PDP-11, however, due to the memory and performance constraints.
The DOOM FAQ says that the minimum supported environment is a 386sx
with 4MB of RAM and 4.8-12MB disk space.
<http://www.gamers.org/docs/FAQ/doomfaq/sect1.html>
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