In article <BANLkTi=sH-3rez=y6ytbrk3jf1z5iTr30g at mail.gmail.com>,
William Donzelli <wdonzelli at gmail.com> writes:
Massive systems. Remember when we were all supposed to
have oodles of little
processors we could throw at any problem?
With current multicore CPUs and the SIMD arrays in GPUs, one could
argue that Transputer, ConnectionMachine, etc., were just too early.
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"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
<http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/>
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