In article <43B31304.3030607 at oldskool.org>,
Jim Leonard <trixter at oldskool.org> writes:
All of my nostalgia and history involving computers
has come from experiencin
g
them, not looking at them. So that's why I'm
a firm advocate of "hands-on"
computing museums.
I agree, I just never had "hands on" experience with things like punch
cards, paper tape. I had a little bit of experience with 9-track
tape.
I think having "hands on" experiences in a museum is important to keep
people interested. However, I note that most museums do not have any
hands-on component. The best hands-on museum I've ever seen is the
Exploratorium, which is 100% hands-on. I think that there are things
you can do in this vein that allow people (kids particularly) to
explore the elements of digital computing without sacrificing
collectible machines.
When it comes to things like mainframes and largish minicomputers they
often need a room where the computing is stored due to climate control
and dirt reasons, while the actual "interaction" is done semi-remotely
by terminal. Even for things like SGI graphics workstations, you can
put the workstation in a computer room and the display/keyboard/mouse
in another room (many older workstations are pretty damn noisy!).
Then there are things like C=64s and VIC-20s which you can just
"sacrifice" to the crowd knowing that you can always pick up another
one for repairs. In that scenario I think the most fragile thing
would be media, but if you replace the floppy drives with faked
interfaces into IDE/PC storage behind the scenes, then that concern
fades away as well.
I think it would also be helpful to have machines that you can tinker
with in the sens of taking out boards and seeing the chips and so-on.
These would be machines that you have no intention of ever making
functional (in fact, the boards could be dead boards housed in a
typical card cage), purely there for the purpose of getting your hands
on them.
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