In article <50EE05B6.4090906 at e-bbes.com>,
emanuel stiebler <emu at e-bbes.com> writes:
On 2013-01-09 15:01, David Riley wrote:
I dunno. DOOM is open source now (not the art,
but the engine is).
It probably could, with an extensive porting effort (and probably a
custom operating system to handle the memory overlays required).
You might be able to render a few frames a minute at 80x24 char
resolution.
What does DOOM need, CPU power of graphics?
DOOM is all software and needs only a dumb memory-mapped framebuffer.
It was developed for an MS-DOS environment.
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