On 27/05/10 11:55, Randy Dawson wrote:
Mike's Arcade has scanned B&W PDF versions:
<http://www.mikesarcade.com/arcade/manuals.html>
You'll need to print the pages off and glue them together yourself though...
Then there's the CityOfBerwyn archive:
<http://www.cityofberwyn.com/schematics/index.htm>
(search for "Asteroids") which has scanned, stitched TIFFs of all four
schematic sheets *and* the Binary Rate Multiplier Bodge-Board, at an
eye-wateringly high resolution.
Lastly, there's Andy's Arcade, which has (colour?!) PDF scans:
<http://andysarcade.de/asteroids.html>
If you're planning on meddling with the Digital Vector Generator, read
Jed Margolin's two articles on vector systems -- Secret Lives of XY
Monitors, and Secret Lives of Vector Generators. My "Hitch-Hacker's
Guide to the Atari Digital Vector Generator" might also be of some
interest to you -- that's on my website under "Electronics".
I've even got a Verilog implementation of the DVG logic and state
machine, though it's never been tested in an FPGA. I'll put it online if
anyone wants to take a peek (be warned: the code is Messy, Evil and was
implicated -- though not formally charged -- in a case where a man was
driven insane by its sheer messiness. You Have Been Warned.)
Oh, then there's the CRT X-Y display I half-built but shelved a while
ago (I shorted over one of the power buses and since then the trace has
been very jittery). That's due for a bit of documentation-and-redesign
work...
--
Phil.
classiccmp at philpem.me.uk
http://www.philpem.me.uk/