In article <4DE24CF0.13079.10DED41 at cclist.sydex.com>,
"Chuck Guzis" <cclist at sydex.com> writes:
On 29 May 2011 at 12:41, Richard wrote:
Are you talking about the ES-1?
Yes.
ES-1 had a very narrow market window. The design functioned properly
at lower clock rates, but one of the chips essentially melted when
they ran it at the specified clock rate. The design was
non-competitive at lower clock rates. E&S is just one of many
companies that missed a transition to smaller devices. E&S never
really adapted to the transition to workstations; when a workstation
was proposed inside the company, it was said that David Evans
pronounced workstations "a fad". When E&S finally did make a
workstation in 1988/1989, it was too late to enter as a distinct
competitor. They later tried to make graphics adapters for other
workstations (Sun, HP, IBM) and had some success there, but it was
again too late. Even with acquisition of PC accelerator companies,
they were not able to compete in the PC world effectively, either.
They were relegated to high-end simulation systems but even there SGI
machines were stealing away market share from them. E&S had great
engineers but amazingly bad marketing and management.
Exactly the
opposite case could be made; they sold off all their
productive business units and kept the underperforming ones.
Two different episodes, I think. First was axeing the ES-1 and
concentrating more on simulation hardware. The second was not-so-
wisely selling the simulation stuff (particularly the military stuff)
to Rockwell-Collins and keeping the imaging business.
I think the first was good business sense; the second, as a move of
desperation in order to stay solvent.
IMO, they never should have embarked on ES-1 to begin with. While
late with their workstation effort, they did manage to prove that
PHIGS/PEX could be implemented with good performance. While not the
only deciding factor, this probably redoubled the efforts of SGI to
create OpenGL as a defacto standard instead of the industry settling
on PHIGS/PHIGS-PLUS which is an ISO standard.
--
"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
<http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/>
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