On Fri, Jun 27, 2008 at 12:40:06AM -0700, Eric Smith wrote:
tiggerlasv at
aim.com wrote:
As I recall, the Advanced Video Option (AVO)
did more than just add memory; it also allowed
bold / underline / inverse, etc.
Yes, by virtue of adding memory, so that there is somewhere for the
attributes to be stored.
Eric,
Thanks for putting it more clearly than I did. In my experience, back
in the day, wide and narrow screens were a clearly visible difference.
Except for games like "Larn", I never worried about most video attributes
like underline or bold, plus, we had lots of clone terminals which were,
in effect, VT102s, so I never missed what wasn't missing in the first
place - our terminals displayed all the formatting we expected, so the
lack of formatting for a true VT100 wasn't noticed.
Honestly, our largest opportunity to see AVO features was running
games like Larn. Nothing else used underline or bold or Tofu.
-ethan
--
Ethan Dicks, A-333-S Current South Pole Weather at 27-Jun-2008 at 13:30 Z
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Ethan.Dicks at
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