Chuck said:
Well, if you want "vintage" (and I assume
you do) there was at least
one such project in an old issue of Byte or Kilobaud (IIRC).
Wow, that takes me back. I built one back in late 1984 on a board to
fit into the expansion port of the C64. I believe it was Byte and I
believe the project was originally for the Apple II.
AFAIR
The board had 16 buffers on the address lines feeding two precision
resistor networks. One network for the lower 8 address lines connected
to the oscilloscope X input. The other network for the upper 8 address
lines fed the Y input. Giving you a 256 x 256 vector display of where
the processor was accessing memory.
I had a paying job to break software protection on some C64 games.
And this help alot to determine which parts of memory where pieces of
code were being stored.
For a while I toyed with the idea of writing a vector verse of Tic-Tac-Toe
by programatically putting jmp code pieces out in memory and jump from piece
to piece in a loop create the graphics on the oscilloscope.
--Doug Coward Poulsbo, WA
The new home of the
Analog Museum and History Center is
http://www.cowardstereoview.com/analog