On Tue, 25 Apr 2006, Johnny Billquist wrote:
If ZORK were ever to run on any other machine that
machine first and
foremost would have to have MDL. You know if SDS had that?
Second, ZORK used a lot of memory. Unless the OS supported virtual
memory, and a fairly large address space, that would also stop it.
Appearantly ZORK on the PDP-10 needed over 600K to run (if that is bytes
or 36-bit words I don't know, but I suspect bytes).
FWIW, there exists in the Z-machine spec a setting which indicates on what
machine the interpreter is running. Depending on that setting, the game
may behave differently. There was a setting for the PDP-10 (called
DECsystem 10).
--
David Griffith
dgriffi at
cs.csubak.edu
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