David Griffith <dgriffi at cs.csubak.edu> wrote:
If ZORK were
ever to run on any other machine that machine first and
foremost would have to have MDL. You know if SDS had that?
Second, ZORK used a lot of memory. Unless the OS supported virtual
memory, and a fairly large address space, that would also stop it.
Appearantly ZORK on the PDP-10 needed over 600K to run (if that is bytes
or 36-bit words I don't know, but I suspect bytes).
FWIW, there exists in the Z-machine spec a setting which indicates on
what
machine the interpreter is running. Depending on that
setting, the game
may behave differently. There was a setting for the PDP-10 (called
DECsystem 10).
Yep. Guess what ZEMU identifies itself as? :-)
The only game that I know of that cares are BEYOND ZORK, and it works
nice if you have a VT220 or newer, download the soft font I designed,
and then just play on...
If someone have a VT525, they could even test color...
Johnny
--
Johnny Billquist || "I'm on a bus
|| on a psychedelic trip
email: bqt at update.uu.se || Reading murder books
pdp is alive! || tryin' to stay hip" - B. Idol