Absolutely Fred, let em copy my old stuff, and have fun, enjoy the title. There is no
practical way for us authors of anything that old to extract any bucks from it.
When I was hot with my title, I enjoyed the ride, but come on, move on. Any software on
that abandonware site has long lost any commercial viability, support or availability from
the original manufacturers.
I'll correct my previous post, MASM is not in the public domain, but freely
downloadable from Microsoft.
Your code is long dead too, in fact you report the software discontinued on your xenosoft
site, and sales suspended while you work on other projects.
Put it out there for the kiddies, with source, teach them something before you die.
I'll get flames on this I'm sure, but old code has been out of the can for as long
as the internet and BBS existence. If you cant make money on it, let the old stuff go.
Or better yet, let your energies be directed somewhere else, stop worrying about your
title on the net, because there is nothing you can do about it anyway.
Other subject, Mr. Donzelli, I was not advertising a site, I just ran across it and found
it interesting, as others here have reported being there 4 years ago and downloaded all
they wanted.
And Mr. Leonard, WRONG, my title was the first video decompression to run at full frame
rates on the PC, in both DOS and Windows. The CD ROM stuff never worked well, the data
rate was too slow. MPEG2 was just arriving, and you could get a hardware card to support
it. My stuff was bumped up off the hard drive into EMM and decompressed on the fly, no
added hardware, with a task switch that kept the buffer loaded. Fractal compression was
the only way at the time, it took specialized hardware in FPGA days to create the
compression files, but the decompress was lightning fast. As far as hardware
requirements, I supported the latest Cirrus Logic video cards in mode 13, 32k colors.
In addition to all that engineering, the roller coaster models were true simulations of
the actual rides, with support from the amusement parks. They were procedurally modeled
with the ride geometry derived from the original blueprints, and I wrote the 3d simulation
for the acceleration and quaternion rotation of the camera along the track. The rendering
was done in the commercial system TOPAS on the PC, with animation and model scripts
generated from the track data.
Randy
Date: Tue, 16 Mar 2010 20:11:16 -0700
From: cisin at
xenosoft.com
To: cctalk at
classiccmp.org
Subject: RE: great abandonware for your classic PC
> There is NO abandonware anywhere on that
site. EVERYTHING there is
> illegal copies for piracy.
> Those of us who make a living writing software do not condone unauthorized
> distribution of copyrighted works.
On Tue, 16 Mar 2010, Randy Dawson wrote:
Er, Fred,
I write software too, I wrote the first ever multimedia program for the PC in DOS and
Windows, the roller coster simulator COASTER. (realtime fractal video decompression, with
audio)
First months sales $240,000, in 1994
Outsold Lotus 123.
So don't put me in the 'those of you',
I'm in the those of us.
So, you DO condone unauthorized distribution of your copyrighted works?
My work becomes public domain when _I_ transfer it to public domain, NOT
when some asshole finds out that I've moved since first release, and he
can't find me in 10 minutes of searching, or decides that I'm not going to
come after him.
--
Grumpy Ol' Fred
_________________________________________________________________
Hotmail is redefining busy with tools for the New Busy. Get more from your inbox.
http://www.windowslive.com/campaign/thenewbusy?ocid=PID27925::T:WLMTAGL:ON:…