On Tuesday, Jun 3, 2003, at 04:58 Pacific/Auckland, Al Hartman wrote:
Oh Man!!!
I thought I was the only one who remembered this book
fondly!
Alas, I've lost my copy of this book. I hope I
can
find another some day... (Can you send me ISBN
Information?)
For all who may be interested.
ISBN: 0-918398-10-X
I had a quick scan on Amazon and it came up! It was out of print but
there were a few second hand copies for about $12. Good luck.
Thanks for the title and author, that should help a
lot...
I think something like this would make a WONDERFUL
type of attraction. Where people would pay to spend a
day in the Simulator and go "Exploring".
What's missing in a lot of the Computer Games today,
is just the fun of exploring... Not just blowing up
Borg or Klingons and the like...
Like Starflight I or II...
Even Escape Velocity on the Mac is fun, because you
don't have to go battling, you can just go around
trading and building up your ship...
I also remember "Elite", which had the same principal. Full 3D graphics
but only stick frame objects (no rendering) - I thought it was
fantastic at the time
Regards,
Al
From: Alan Greenstreet <aeg(a)paradise.net.nz>
>
> A slightly older networked "game" I know of was
> written by Roger Garrett and published in
> "Interface Age" magazine in the August /
> September / October 1977 issues. It was then
> followed by a comprehensive book in 1978 (which I
> have). There is a complete programme structure for
> a networked game - rather ambitiously titled
> "Star Ship Simulation" and based on the previous
> 1975 books detailing the Star Trek Enterprise
> design blueprints and Star Fleet Technical
> Manual. Each computer is one of the main bridge
> stations; Science, Engineering, Weapons, Navigation,
> Communications etc.
>
> I have read through most of the book and it is
> suggested that the programme could be written in
> Fortran, Basic or Machine Code - depending on the
> choice of the programmer. I have never seen or
> heard of this programme running. Has anyone else
> come across it?
>
> Alan