Very nice....I'm getting ready to rack a 2 bay 11/34 system, then I
hopefully have time to finish off an 8E.
I can't wait to have fun with it. I hadn't thought about music, but it
sounds like fun.
On Wed, Apr 5, 2017 at 9:54 AM, SPC via cctalk <cctalk at classiccmp.org>
wrote:
Impressive. At least for me :-0
Regards
Sergio
2017-04-05 16:43 GMT+02:00 Kyle Owen via cctalk <cctalk at classiccmp.org>:
I suspected that I could somehow get some music
out of the SimH PDP-8
simulator for a while now, if I could only make it run real time and
toggle
a GPIO pin fast enough say, on a Raspberry Pi.
That may still be doable
in
the future, but I also had a suspicion that I
could generate music not in
real time.
I finally got around to trying out my idea last night. A few lines were
added to pdp8_cpu.c to spit out the elapsed instruction cycles every
time a
CAF instruction is executed, the default
"noise" instruction in the
MUSIC.PA
program.
That's all I did to the simulator. I then ran MUSIC with a given .MU file
and watched as many integers are spit out onto the screen. These were
copied and pasted into a new text file and saved.
The rest of it is in a single C program that I cobbled together. It reads
in this new text file and generates a series of pulses as an array of
floats. Each interval is about 1.93 microseconds, which I calculated to
be
the average number of pulses for the music
program to be "in tune" with
A=440 Hz, plus or minus. This value is subject to change, particularly as
the notes get higher in frequency, but only by perhaps 6% or so from my
experiments. One detail to note is that per the recommendation of the
MUSIC.PA manual, these pulses are extended to roughly 6 microseconds, or
three time intervals in my program.
This array of floats is then downsampled use libsamplerate to 44.1 kHz
(from 1/1.93 microseconds, or roughly 520 kHz) and output to a canonical
WAV file, 16-bit single channel.
What do you know, it worked! Here's a sample:
https://www.youtube.com/watch?v=_urDcyluX9c
My code can be found here, for those interested:
https://github.com/drovak/music
Presumably, this technique could be used to generate music from any given
computer simulator.
Thanks,
Kyle