It was thus said that the Great Scott Walde once stated:
On Mon, 2 Feb 1998 Philip.Belben(a)powertech.co.uk wrote:
Is it some kind of "Super CGA" that
wasn't really supported by anyone?
I know some game companies "tweaked" certain memory registers or something
so that standard CGA could do 320x200x16 colors, but as far as I'm aware,
I never heard of 320 x 200 x 16 for the CGA - I seem to remember 160 x
200 x 16 - surely it would not have had the memory for the other?
Both the IBM PCjr and the Tandy 1000 line had 320x200x16. If you look at
the system requirements of late 80s, early 90s Sierra games you'll find
many of them support 'Tandy Graphics'.
When IBM was developing the IBM PCjr, they specifically went to Sierra to
have them do a game for the upcoming PCjr. That game was "King's Quest"
(of
which I do have an original copy of) and that started that particular genre
(sp? I don't even know where to begin) of games.
It was interesting play that game on a PCjr, in that you could actually
watch the scenes being drawn, with objects that could be manipulated
suddenly appearing when the scene was finished painting. In fact, there was
a keystroke (Alt-P? Alt-Q? Alt-E? It's been awhile) you could hit that
would cause the scene drawing routine to slow down enough to see individual
pixels being drawn. Quite cool.
-spc (Also remembers playing Space Quest on the PCjr)