On Thu, Aug 21, 2008 at 2:55 PM, Jim Leonard <trixter at oldskool.org> wrote:
Amen. Because old games needed a lot of imagination
and/or background to
fully immerse the player, they came with a lot of decent material (clues,
very nice (sometimes bound!) manual, etc.). Even non-fiction games, like
Sierra Boxing, came with an abridged history of boxing and strategies.
I really miss that about the old games. My recent CBM haul brought
copies of Ultima, Bard's Tale, Wizardry, etc., along with some
adventure games I'd never heard of, all of which had cool manuals with
early D&D-style graphics, decoder wheels, spell books, and trinkets.
I probably already have disks for most of these games, and I'm
unlikely to have time to play them through, but the boxes look great
on the shelf.
-j [who has the Ultima V cloth map hung up in the cube at work]