On Tue, Dec 22, 2015, Ethan Dicks wrote:
On Tue, Dec 22, 2015 at 1:04 AM, Cindy Croxton
<sales at elecplus.com> wrote:
of you took one of them old choose your own adventurer books and coded it into a text RPG
1. Clear the screen for the next page!
Clear Screen was CLS, IIRC.
For TRS-80 BASIC, I think. For Commodore BASIC, it's
(you can also type PRINT and a quote and hit SHIFT-CLR HOME and
another quote, which works well when you want to print a string that
starts by clearing the screen and going to the top left corner, then
has other movement and/or text)
There are a number of Commodore BASIC books out there, and for
beginner stuff, the one that comes with the machine (if you get one in
the box) will get you started.
There is a very nice archive of PDFs of Commodore books, including
programming ones, at <http://www.bombjack.org/commodore/books.htm>.
Here's another one, with several books specifically on text adventures:
<http://www.c64music.co.uk/books/>. And of course there are others at
I remember in my younger days having fun modifying the game "Emerald
Elephant of Cipangu" from this Ahoy! issue 10 (October 1984):
<https://archive.org/details/ahoy-magazine-10>. It was pretty close to a
choose-your-own-adventure; no Infocom-style multi-word parser or
I also remember a game in what I think was a COMPUTE! compilation, where
you played someone stuck on an enemy spaceship; but I can't seem to find
it right now.
Ah, found it. It's in the _Second Book_: