Jules Richardson wrote:
Don wrote:
[snippety snip]
You haven't said what your viewing conditions
are -- darkened room,
direct sunlight, etc. There are different display technologies
that can be exploited in each.
Indoors; natural light / fluorescent overheads. It was my question about
what to do with Nixies that prompted me to wonder what interesting
museum projects could potentially be done with a lot more numerical
displays...
I hit on the idea of a big wall-mount Sudoku game, either controlled
purely by TTL logic, or by some 'period' single-board machine. That
means 81 numeric displays are needed, with the ability to vary the
intensity of each digit (in order to show which digits can be modified
during a game and which can't). There's also the notion of displaying
some sort of cursor position, but that's easy and do-able in all sorts
of ways.
A less "classic" approach would be a tranny adapter on an overhead
projector (poor man's video projection system) driven entirely
in software.
The ideal (?) display would be similar to the *EM* displays used in
railroad/airline/etc. stations to show departures/arrivals (predating
the use of VDU's) -- fixed set of data to display, low static
power requirements and wicked cool to watch all of the digits
"move"/transition to their new values, etc.
Of course all of this is just a precursor to see if
anyone else has
built big displays like this as part of a project, and what they
found worked well (or otherwise)
I built a "display" with 4 ft digits. Very hard to read "up close"
:>
Yep - given the application, I expect each digit probably needs to be
3-4" tall to give a game grid height of somewhere around 3ft.
With .75" "bars" for your segments, this is easily do-able.
Note that you can drive the displays with a higher *voltage*
and wire the individual diodes in each "segment" in series.
Though the total *power* consumed still remains roughly
unchanged.
Power consumption would need to be low; even with
7-seg displays, an
average of 5 segments per digit would be on at any one time, which means
over 400 segments for a full game board. With displays comprising more
segments, the numbers get big fairly quick.
Depends on the choice of LED. And, whether you drive it in
a multiplexed fashion or static. Even at ~40mW per indicator,
400 segments would only be 16W (your hard disk draws that much
just spinning in place).
However, a "segment" would probably use several lamps so the
actual power dissipated in the lamps would probably be closer to
50W (ballpark). Plus electronics.
It may be that I can get away with having the curved
sections live
'inside' the boxes (i.e. it won't be noticeable from a distance
anyway), so that there are no points of overlap; time will tell there.
Is there a reason for the aesthetics? Or, "just because"?
Purely 'just because'. It may be that the idea of using
perspex/plexiglass just doesn't work because it can't be bent to the
small diameters needed for a target 4" max height without cracks
appearing that'll destroy any light-transmitting ability. Or it may be
that idea just plain doesn't work anyway! I'm just wondering if
something more pleasing to the eye - akin to a Nixie - is achievable
over a plain old 7-segment display...
How good are you at blowing glass? You could make one out
of Ne or Ar... :> (now *that* would be cool!)
Your
"segments" may well end up being LED "bars" -- which
usually have 3 or 4 discrete lamps in them for more uniform
intensity.
Certainly possible for a 7-segment approach. Although I an see us
putting the word out and being able to source large amounts of LEDs
(particularly the common types), but anything 'custom' would mean $$$...
In volume, lamps are about a nickel or so. You'll probably
spend more in shipping (far east). Still, you'll probably need
~2500 lamps -- or more.
And, if you opted for a bi(tri)-color design, prices quickly
go up.
Some vacuum
flourescents come with "curved" corners and larger
sizes (look at some of the early pinball machines).
See, that sort of thing would be great - or finding another 72 decimal
Nixies :-) (although presumably intensity can't be controlled as it can
with LEDs, which means some other way is needed of showing which digits
are fixed and which the player can modify)
VFD's can be intensity controlled. And they make single digit
displays. But, unless someone donates them to you, it will be
a costly approach. (and, VFD's are fragile compared to LED's)
You also need
to consider (in your power/intensity budget)
That's the big problem with a 'lots of LEDs' approach. Hence the
speculation as to whether an LED can be shone along the length of a bit
of clear plastic that's sealed on 3 sides and whether it'd give enough
light.
I assume you want to do this on a shoestring
budget?
Short-term, yes. I'm just exploring possibilities really and seeing if
something can be done with materials that are readily available as junk.
If not, I'll just scribble some notes down and it can go on the ideas
pile; longer term maybe there'll be a budget, or sponsorship, or we'll
just happen to have someone donate lots of dot-matrix LED modules etc. :-)
[How to control this using only TTL logic is possibly a separate thread
and of more interest to people on this list!]
Driving the displays is easy -- regardless of the display technology
used. Putting *smarts* into the design so that the "initial (game)
conditions" are solvable using just TTL may be more challenging.
It would be more interesting to drive it with *relay* logic!
(and a small air conditioning unit to move all those BTU's out
of the exhibit :> )