Greetings Rick;
This is, unfortunately, not the game I recall. Although it is possible
that the game I played was a derivative of this, the style of screen
layout is quite different. Nonetheless, I'm going to have a looksee at
this ;) Thanks for the hint.
The game I played showed you, I believe, only what you could "See" - so
rooms that you were not in, or objects around corners would not be present
on the screen. Also the view was very corridor-like, halls and passages
rather than square looking rooms. Of course, this could be my memory
distorting the facts.
Thanks again;
On Sat, 29 Apr 2006, Rick Bensene wrote:
Sonds like 'rogue'. Rogue originally was
written for Berkeley UNIX, but
ports were done to early PC's running MSDOS.
Rick Bensene
The Old Calculator Web Museum
http://oldcalculatormuseum.com
-----Original Message-----
From: cctalk-bounces at
classiccmp.org
[mailto:cctalk-bounces at
classiccmp.org] On Behalf Of JP Hindin
Sent: Saturday, April 29, 2006 4:13 PM
To: cctalk at
classiccmp.org
Subject: Lets play name that game; Who has a better memory than me?
Answer: Darned near everyone.
I'm trying to locate a game I used to play on my cousin's computer back
in
the early 90s. The game is most likely older than this, but I can't say
how much. (The only other games on this machine was Test Drive (#1) and
some horrendous ASCII golf game)
The game was a top-down dungeon style game (As in the location, rather
than D&D or Zork association). The game used ASCII characters to build
out
the 'map' that you walked through using the arrow guys to guide your
character, if memory serves an *, running into monsters and treasure and
the like.
I -think- the dungeon view only took up a portion of the screen, perhaps
the right-half only, and your view was fairly limited to a "if you were
in
the dungeon this would be the extent of your eye line" sort of thing.
Pretty nifty.
Does this sound famaliar to anyone? A name would be great, a link would
be
disco, and source code would be fascinating.
Thanks all for your hive-mind;
JP