> BUT, 1982 was one of those years when computers
just exploded.
>Machines like the C64. Easy to set up, cheap, better graphics and
>sound. People started putting their Atari 2600s in the closet and
>going out and buying computers. Parents were complaining that kids
>were playing video games too much. The fad was over.
> Almost overnight 2600 cartridges when from $20-$30 to $3-$5 each.
>Atari was the head domino and when they fell, they all started to fall.
I was writing games for a computer music company with
several
C-64 titles at the time, and it was my impression that the
software market disappeared once people figured out they could
pirate their friend's software, instead of buying it.
Old story, But never true. Everything about copying was done
on the Apple ][ years before the C-64 (remember Locksmith or
Nibbler ? :). And everything is still the same - easyer than
ever (Buy a CD-Burner at USD 100 and get an idot proof copy
programm for free) - so the home software market is dead ?
Come on, be serious - it's still the same - if one wants a
software and it is availabe (in difference to the early
Apple ][ age when a pirate copy often whas the only trace
about the existance of a special soft) one still buys it,
if the price is right - but if the shop asks USD 500 just
for a pop up util, one might look around for a copy - everybody
wants new soft NOW - and don't want do search weeks just for
a pirate. I still belive that most copys are no harm to the
manufacturer. Example - I spend something like USD 150 per
month on games (just one or two new games - they are horrible
expensive in Germany). Same with two friens of mine - some-
times we but a game 3 times - one each, since noone wants
to wait one day for the copy.
Gruss
H.
--
Ich denke, also bin ich, also gut
HRK