JP Hindin <jplist2008 at kiwigeek.com> writes:
At any rate, he had a BASIC-like programming language
that allowed very
easy manipulation of images and sound and used it to construct games.
That'd probably be either AMOS or Blitz Basic, both of which were great
fun to play with. AMOS was around earlier; Blitz had better access to
the OS.
Various versions of AMOS (AMOS, Easy AMOS, AMOS 3D, AMOS Pro...) were
widely distributed on magazine coverdisks in the early-mid 90s. While
sorting disk boxes a few weeks ago, I was amused to discover that
literally every Amiga user I knew had a copy of AMOS Pro:
http://offog.org/stuff/amospro.jpg
(Both AMOS and Blitz are now freely available and open source, so you
can obtain them for use in an emulator or real Amiga...)
The magic thing was that he would very easily steal
tiles, sprites,
sounds and music from _commercial_ games which he could then drop into
this language and manipulate.
There were plenty of programs for the Amiga that'd let you poke around
in memory after a reset and see what resources a game or demo had left
behind -- I remember that the LSD Legal Tools PD disks were a good
source of these:
http://www.amiga-stuff.com/pd/lsd-legaltools.html
But the really neat tool for this sort of thing was an Action Replay
cartridge, which let you interrupt a program while it was running, and
drop into various rippers and debugging tools from ROM.
Thanks,
--
Adam Sampson <ats at offog.org> <http://offog.org/>