The cool games mainly came out of Minnesota,
especially from the state
high school cyber mainframe (MECC, Minnesota Educational Computer
Consortium).
Empire, Sceptre of Goth, many combat games, etc, etc.
On the University
cybers, we had Karnath, and other similar multi-user mazes of monsters.
And of course if you could wrangle access to the real CDC systems downtown
at the corporate headquarters, you could play Avatar.
My first exposure to MECC was post-college; MECC had converted a huge
base of BASIC programs to run on one of those Wang suitcase-portable
BASIC systems; I had to convert the programs to run under Primos'
BASIC/VM.
The university wrote some really nice compilers. MNF
(Minnesota Fortran)
and a really nice Pascal compiler, both with Post-Mortem Dump facilties
that made debugging code very easy. When the program aborted, it would
print a table explaining what function/subroutine name it aborted on,
what line number, and a printout of variable names and values. If i recall,
it would also print the source code line as well. The Pascal came with a
very extensive set of library routines, I even convinced em to add some
functions to allow me to properly manipulate direct-access files for
a communication system I wrote for a game i never completed, though it
was later added to someone elses game.
Yeah, MNF was pretty cool, I wish I still had my manual!
However, I didn't know they spun a Pascal compiler; strange, I was a
PUG Charter member...
Regards,
-doug q