At 07:38 PM 11/10/98 +0000, Tony Duell wrote:
To get on-topic (I hope)... There were attempts at making 3D displays
using LCD spectacles controlled by the vertical sync signal to the
monitor. You saw one frame though each eye. It worked well, apart from
the flicker (even at about 100 frames/second).
Anybody have one of those in their collection?
Yes, I've got one for the Amiga, and it probably falls under the ten-year
rule by now. LCD shutter, big like soft plastic goggles, connected
to the spare game port. It shipped with some sort of "space potato" meteor
battle shoot-em-up, and I recall a few 3D rendering packages at the time
could make images for it, which were Amiga interlaced bitmaps that had to
be viewed with a special viewer to generate the magic sync.
At 04:41 PM 11/10/98 -0600, Doug Yowza wrote:
But I don't think those are 10 years old yet.
Weren't there older
displays that simply presented different images to the left and right side
of the CRT, and you looked into the view finder. Or am I thinking of the
GAF ViewMaster?
As recently as four-five years ago, a company (Simsalabim?) was selling
a monitor hood like this at Siggraph, and software to split-render a
3D Studio scene. This year, I saw a company selling a monitor with
a lenticular lens cover, giving postcard-style 3D without goggles.
- John