Jim Battle wrote:
Today's GPUs can render thousands of times more triangle per second,
antialiased, with multiple, high quality texture maps and arbitrary
blending.
mmm. another engineer and I made a triangle blt machine in 1983/1984
from raw ttl. it followed a display list. I think we
were in the
"100's" of triangles at the time.
wish we'd patented that :-) it made from some fun coin-op game prototypes but
never got out the door...
-brad