----- Original Message -----
From: "Liam Proven" <lproven at
gmail.com>
To: "General Discussion: On-Topic and Off-Topic Posts"
<cctalk at
classiccmp.org>
Sent: Sunday, October 03, 2010 5:30 PM
Subject: Re: Voice recognition will never kill the keyboard was:
Re:Evolutionof
the
Apple Mouse
On 2 October 2010 13:51, Andrew Burton
<aliensrcooluk at yahoo.co.uk> wrote:
>
> One thing I believe you missed mentioning is accents. Some of the voice
> recognition games on the Nintendo DS have this problem, where it can
> understand most UK accents but some can trip it up. (Personally, I know
I
> can't understand a word anyone says in a
broad Yorkshire accent... I
found
> this out when I met my ex's grandfather years
ago. Very embarrassing
> indeed).
> Then you have people that speak at different speeds. Some people talk
slowly
> (Captain Kirk usually... only spoke three...
words at a... time!),
whilst
> some speak very fast and everyone else sits
somewhere in the middle.
>
> Personally, I don't see voice recognition going anywhere major. Just
like
3D
TV, it's
cool, but it's still just a passing phase.
Not until we develop some form of telepathy, no.
Speech is the major form of information exchange between humans, and
until the time we go to the machines, the machines will be coming to
us. They will be improved until they can understand us, or they'll be
replaced with something that can.
By the same token, most humans have 2 eyes and can see in 3D,
therefore, displays will be improved until they can fully exploit the
human visual system.
3D isn't that hard. I played /Mafia II/ and /Starcraft II/ in 3D at
Eurogamer Expo yesterday. It works well and is really quite
impressive. It really did add to the gameplay experience.
That depends. Wearing 3D glasses always gives me a headache after a few
minutes and I wear glasses (four-eyes!) anyway... so how would I wear 3D
glasses and still be able to see (clearly) what I am doing? (six-eyes?!)
Regards,
Andrew B
aliensrcooluk at yahoo.co.uk