On Feb 21, 2018, at 11:09 AM, Al Kossow via cctalk <cctalk at classiccmp.org>
wrote:
That is tricky to cleanly and efficiently implement where each component is modeled
independently and
glued together with a higher-level framework.
This is why I wonder if multithreaded emulation might be a reasonable future approach:
Model more components of a system as operating independently as they produce and react to
signals, have them block when not reacting (either to a clock pulse or a signal), and let
the operating system manage scheduling.
-- Chris