-> Wumpus, easy game. create a 2D room matrix, initialize with nothing
(empty room )
IIRC, the original matrix was best visualized as being a "squashed
dodecahedron".
<snip>
-> I don't remember if you treat the edges as blocked "you can't go that
way", or
-> wrap to the other side.
The original Wampus didn't need to wrap, because every room had adjacent
rooms.
There is a good write-up of the game in one of the early issues of Byte
magazine (within the first three years).
Bill
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