Andrew Burton wrote:
Just incase anyone wondered (or perhaps not!), the
SNES was actually an 8-bit machine with a "crazy chip" (think I got that quote
right, been a long time since I read "Game Over" by David Scheff). I'd love
to know how mode 7 worked (for 3D-ish racing games like Mario Kart and F-Zero), as it
couldn't do 3D polygon graphics until the SFX (Super Effects) chip was created
(presumably just some sort of maths co-processor?)
Wikipedia has an extensive set of documentation on what the SNES was,
it's capabilities, and what the SuperFX chip was.