Hehe, I too started with Logo when I was at school, but not for programming. It was used
to control the "turtle" to move it about on the floor (and draw pictures?). I
was only 4 at the time so I don't remember much else.
Alot of the time at school on computers (BBC's) was spent with edutainment software
designed for learning letters and keyboard skills. I also recall some safety software
where we had to spot the problems in the picture (eg. a lamp plugged into a socket with
the cable going straight across a doorway!) and use a lightpen and tablet to point them
out.
I also used Speak 'n' Spell to learn spelling and such, but I didn't learn any
programming until my parents got me a Spectrum around 1990 (when I was 10/11). I wanted to
make games after playing loads of table-top games by Grandstand (eg. Firefox, Scramble)
among others.
Although I understood the programming side (and was able to guess how things worked) I
have only just recently started learning more about the hardware side.
Learning about the copper (and the copperlist ) on the Amiga a couple of months ago has
certainly enabled me to work out how alot of the old-school effects were done in classic
arcade games (for me anyway) such as Outrun and Space Harrier.
Regards,
Andrew B
aliensrcooluk at yahoo.co.uk
Scott Quinn <compoobah at valleyimplants.com> wrote:
When I was learning S/W, I remember starting with Logo in 4th grade and
using Brainpower ChipWits at home. the ChipWits manual had a small
section on programming theory, perhaps I can find it.