Yes, I am familiar with him. The biggest difference between the CV and the
MSX are the sound chip, and the amount of RAM they have. The CV only has 1K
of SRAM. He did that super game module to add 32K of RAM and the sound chip
from the MSX to make conversions easier. That should
make changes mostly a
matter of adapting the controller inputs, and remapping the
IN/OUT calls in
the game programs.
On Wed, Apr 3, 2013 at 1:47 PM, Alexandre Souza - Listas <
pu1bzz.listas at gmail.com> wrote:
Very interesting Terry. MSX never made it stateside,
so I was curious to
see this. In particular I'm a big Coleco
Vision and ADAM computer nut, and
was surprised to see the splash screen and game options screen on the game
that you showed. The game option screen looks identical to the one
presented on Coleco Vision cartridge games to the letter. I wonder which
came first, because the specifications for the two machines are virtually
identical.
Do you know a Brazilian (called Eduardo Mello) adapted some MSX games
to Colecovision and vice-versa, and made some homebrew games for the
Colecovision?
Many MSX games were made for MSX and Colecovision on it's time...