Shortly
thereafter, I got away from the whole gaming thing, as it
just started getting silly (i.e. Dungeons and Dragons characters
became boring after just a few levels).
To get totally off-topic in a wholly geek
way,
:-)
I think it really depended on the imagination of the
DM or GM to make
the world fun and interesting.
Not just imagination, but also skill.
I used to RPG a good deal in years past. If you have a really good GM
and players who are more interested in enjoying the roleplaying than in
rules lawyering, you don't even really need a system. Once, at a
gaming con, I played a more or less systemless adventure in which
characters had just one stat, and it worked splendidly (of course, the
adventure and what skeletal system there was were designed by the GM
for the event).
I always had this fantasy of putting together a
real-life D&D where
you'd have a big cave filled with all sorts of people playing scary
creatures or something.
It's been done; indeed, I understand it still is done fairly regularly
(though in the cases I know of, aboveground). I understand the groups
that do it vary in how much they make the players and characters
identical (for example, is combat handled a la the SCA or with dice and
charts a la most gaming systems?), but the basic idea is as you say.
/~\ The ASCII der Mouse
\ / Ribbon Campaign
X Against HTML mouse(a)rodents.montreal.qc.ca
/ \ Email! 7D C8 61 52 5D E7 2D 39 4E F1 31 3E E8 B3 27 4B