Computer games require all you can give them [...]
Only if your idea of "games" is "slick-looking realtime 3D-rendering
games". There are lots of games that work perfectly well on 3100-class
(and even slower) machines, such as roguelikes (rogue, larn, hack,
etc), text adventures (ADVENT, DUNGEON, etc), phantasia, Seahaven,
Klondike...the list is long.
but that is not computing.
It's not? Someone once built a Turing machine in Minecraft....
Your app is a pig? Write it in something other than
Java or python.
Depressingly close to accurate in far too many cases. :-/
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