On 4/26/2010 12:25 PM, Tony Duell wrote
> I can think of one very good reason : If
you're the sort of mortal whose
> designed don't always work first time, or if you prefer to desgin a bit,
> get that working, add on the next bit, and so on, then it's a lot easier
> to do tha, make changes, modify things on prototyping board than on a PCB.
>
I'm not sure that's a valid reason. It's pretty easy to
make mods on a
PCB as well, unless the initial design is really FUBAR.
But it's certainly a lot hardwre to make an 'incremental design' on a
PCB. Which viertually all my projects are.
> And I
wondeer... For a one-off project how does the time taken to lay out
> the PCB check it, etc compare to thr time taken to wire it up by hand on
> a prototyping board.
>
If (and a big IF) someone is very good at reading pin numbers backwards,
I have never hand any problems with this. But then I can easily read
upside down and mirror-reflected text without really thinking about it.
IC pins (at lest DIP and SOIC pacakages) are numbered anticlockwise
(counterclockwise) starting from the 'notch'. There's a reason for this I
beleive, it goes back to valves (vacuum tubes).s Vavle pins are also
numbered anticlockwise from the locatro because most valveholders were
wired on the underside. Looked at from that side, the numbers go
clockwise, which seems more natural.
So perhaps it's acutally easier to wire ICs from the underside :-)
has good prototyping skills, and doesn;t get in a
hurry, I'd say the
prototype direction wins. But, I can see that swinging in favor of PCBs
very easily:
* It's easy to get messed up while looking at the back of a board as
to pin numbers. Sure, they make guides for that, but then that's
just another product you need to have in your kit.
As I said, this has never bothered me.
* You still have to design it in something
(napkin, graph paper,
Do you/ I jeust grab a suitable bit of prototpying board (cut to fit
whatever case it's going to end up in if it's going in a case), roughtly
position the IC sockets (leaving room for others if possible) and start
soldering. I design as I go, based o nthe results of testing the bits
I've buiit and got working.
etc.) For ultra simple (<10 major
components) designs, I can see
the napkin as OK, but beyond that, hand drawn schematics (that
don't take as much time as a PCB app) get hard to read and prone
to error.
Again this has never been a problem for me.
* Moving from idea to prototype can be addictive
to the point that
corners are cut, creation is done in haste, and then mistakes are made
Probably the most important reason
* wirewrapping and such don't work nearly as well with SMT. You
either need to buy SMT->through hole adapter boards (another item
to stock in the kit), or use kynar, glue, and a patient hand to
Oh come on. You hve to buy the ICs, the other cvmponets, sockets, etc no
matter what method you use. Buying the SMD adapters is not a problem. And
having all major devices socketed is very useful on a prototype (you can
easilty re-use the chips, you can remove them and force signals high or
low for testing and so on).
solder a "dead bug style" SMT IC to
your prototype
The last item is what drove me to PCB for all my projects. Many newer
parts only come in SMT variants.
-tony