On 15 June 2013 06:23, ben <bfranchuk at jetnet.ab.ca> wrote:
On 6/14/2013 9:02 PM, Liam Proven wrote:
On 15 June 2013 03:17, ben <bfranchuk at jetnet.ab.ca> wrote:
I never could get X-Windows to work well when I played with Linux.
Have they fixed the apps to work yet with PC screen formats.
I don't know what that means.
If it helps, I have a fast, fluid, 3D-composited, accelerated desktop
across 2 19" LCDs running at 3840*1024 from an old nVidia GeForce 230
here. Everything works and it plays Portal nicely, too.
That is good. As Mr Weak Eyes here, I have trouble with 800 x 600 screens.
Firstly, I made a mistake - my desktop is 2560?1024, not 3480 across.
That is, in other words, 2 19" monitors running at 1280?1024. For
2013, that is really low-resolution. These are roughly decade-old
TFTs, given to me for nothing by a client.
I also tend to zoom in the text in my web browsers, terminals and
wordprocessor windows. I am quite short-sighted myself (approximately
-6 dioptre); I need glasses to use a computer.
The client who gave me these screens now has a 24" Thunderbolt display
on his MacBook Pro. I have dropped the resolution on that to about
1280?768 or something for him, so that text is large, bold and fairly
easy to read. (He's in his late 70s.)
In summary: there are two ways to go. Me, I favour using old,
trailing-edge hardware -- it's part of the reason that I'm here -- and
I find that older, lower-res screens are easier on my eyes. It rankles
with me to run a modern hi-res display at much under its native
resolution - it seems a waste and you lose the sharpness of a digital
TFT display.
OTOH, with devices like the Macbook Pro with "retina display", it is
normal to run it at very high resolutions with /huuuuuge/ fonts, for
pin-sharp text. Few people have the eyesight to use it at its native
res with normal-size fonts and widgets designed for a 72dpi screen.
As such, modern GUIs designed to cope with high-DPI displays, with
scalable screen furniture, cope well with arbitrary, non-native
resolutions. I know a number of people with low vision or other
eyesight problems and they seem to like modern very-high-DPI displays,
because they can scale stuff and it remains sharp.
Scaled displays on older, low-DPI flatscreens look blurred and fuzzy
and are harder on weak eyes or poor vision.
When 15" laptops started going towards 1400+ pixels across the screen,
my eyes gave up the battle. I could no longer comfortably read
native-size text. That's when I started using GUI-scaling features.
So I would have to argue that of the two routes I suggest - either use
displays from before when resolutions exceeded your personal comfort
level, or, bite the bullet, make the jump to 150-200+ dpi screens,
scale the GUI and enjoy - the latter is significantly better if you
have real problems with your vision.
PS. I play the odd game so I need a PC.
I always point people at a modern console for an easy life. Failing
that, dual-boot Windows.
Back to X-windows, Just what was the typical Unix screen size and depth for
about 1990's.
I want to cavil over "X-windows" but sod it.
It depends when in the 1990s!
Personally, with Lasermoon Linux-FT on my work desktop in about 1996,
I started off with a 17" CRT at around 1024?768 or 1152?864. It could
do 1280?1024 and it looked snazzy and "power-user" like, with lots of
tiny windows, but it was too small to comfortably read.
When I went freelance later that year, my home system started off with
twin 14" screens, I think, and I gradually went to twin 15" then twin
17". IIRC, my preference was 1152?864 or thereabouts - an obscure res,
but widely-supported. My eyes don't mind low refresh rates and most
17" CRTs could do 1152?864 at about 70-75Hz, which is good enough for
me.
By early C21, I was using twin 19" CRTs which is about when I switched
to 1280?1024, at first on two separate Matrox cards, and later on a
series of single cards with dual outputs. I switched to nVidia by
about 2005-2006 or so.
But more &
more Linux games are coming. Steam runs natively now.
I play the games I like, not what sells. Windows is good for 'click'
for your favorite item and games come under that heading. I have 'Cards'
for Solitaire , the better version. Linux is free so dirt cheap for
the new apps; that does not make Linux better.
I don't actually understand your point here.
I only have one Steam game - Portal. It's the first new game in about
6-7y to appeal to me. The last one was Guitar Hero. Before that, Quake
III Arena; before that, Quake 1, and before that, Doom. That takes us
back to nearly 20y ago.
It took me a few years to get my own copy of Portal - I play so little
that it's a very low priority for me. Portal itself is about 6Y old
now.
--
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