These times are gone - assembler is irrelevant for
larger projects,
I'm not sure, at least not unless you restrict which kinds of projects
you're talking about. I recently finished playing one of the Ratchet &
Clank games for the PlayStation2, and watched the embedded making-of
video. According to that, their game engine is millions of lines of
assembly. (Unless I misunderstood, of course - I don't have it at
ready hand to rewatch - but it seems unlikely.)
/~\ The ASCII der Mouse
\ / Ribbon Campaign
X Against HTML mouse at rodents.montreal.qc.ca
/ \ Email! 7D C8 61 52 5D E7 2D 39 4E F1 31 3E E8 B3 27 4B