On 31 May 2000, Eric Smith wrote:
They did denibblize it on-the-fly, which normal RWTS
did not. In that
sense, since they sustained the equivalent of 1:1 interleave, it was
What encoding method did it use? 4&4 or 6&2? I'll assume 6&2?
pretty good. However, there was no reason why the
same performance (but
not density) couldn't be achieved with standard sectors. The Apple ///
SOS disk driver pioneered this, and IIRC Prodos did it as well.
Sure, read the raw track into a buffer in memory and then process it. The
only drawback is the requirement for a relatively large buffer.
Sellam International Man of Intrigue and Danger
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